Tools

Dissolution of My Self Memory Order Planner

Copy this list once per save. Mark what blurred. Do not invent a true ending column.

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Memory Order Planner

Use this planner as a notepad while you play Dissolution of My Self. It will not calculate a perfect route because the studio already said routes do not split the ending. It will stop you from staring at a faded chair wondering whether the hotspot is bugged. Pair it with room objects for what each prop means and how to play if a gesture fails.

Duplicate the checklist in a text file. One copy per save. Label the file Pills: on time or Pills: gave up. Mixing those labels is how people think the game is random.

File header (copy this)

  • Save name:
  • Date started:
  • Build (Steam 1.0 / Steam demo / itch demo):
  • Text language:
  • Pills: take on time / give up treatment / not yet decided
  • Mouse connected: yes / no
  • Notes:

If pills are not yet decided, decide before the bottle blurs. See pills and choices.

Object table (copy this)

For each row, fill clicked, blurred, gesture used (click / drag / wipe / hold / long-press+scroll), and mood (one short phrase about Hector, not a paragraph of plot).

  1. Window — clicked? blurred? gesture? mood?
  2. Television — clicked? blurred? gesture? mood?
  3. Dining chairs / table — clicked? blurred? gesture? mood?
  4. Medicine bottles — clicked? blurred? gesture? mood? (also tick the pills header)
  5. Passport / papers — clicked? blurred? gesture? mood?
  6. Other furniture A — name it yourself
  7. Other furniture B — name it yourself
  8. Small personal item A — name it yourself
  9. Small personal item B — name it yourself
  10. Anything still solid that you can see — name it yourself

The numbered starter set comes from official examples plus player reports. Rows 6–10 exist because the studio did not publish a complete datamine, and this wiki will not fake one. If you discover a hotspot, write its real in-game name. Do not rename it to a boss title.

How to fill mood without spoiling your future self

Good mood notes: “petty,” “soft,” “medical,” “jokey,” “tired,” “mean to Matvey,” “childish.”
Bad mood notes: a recap of the memory. You will not reread a recap. You will reread a three-word weather report when you start file B.

Official copy says not to take Hector at face value. The mood column is where you record how he sounded, which is the only statistic this game has.

Layer check

After every two or three blurred objects, glance at remaining room text. Demo 1.0.8 added per-layer copy changes. If the apartment’s language shifted, jot “layer changed” in the header notes. That is progress. It is not a new map.

Second-file protocol

When file A is done:

  1. Store the checklist. Do not delete it.
  2. Clone a blank list for file B.
  3. Flip pills.
  4. Reverse two named objects (for example window last, papers first).
  5. Play. Compare mood columns, not finales.

If file B’s finale felt the same, that is the design. Read endings instead of adding a fantasy column called True.

When the planner should shut up

If you are still on object one, you do not need this page. Play. If you are achievement-hunting hidden names, you still do not need a third ending chart; you need leftover interactions and the achievements grouping. If a row will not complete, it is input, blur, or build version—demo changelog—not a missing key item from a second apartment.

Print the list, keep it in Notepad, or ignore it. The game will delete the room either way. The planner’s only job is to make that deletion visible on paper while Hector makes it invisible in his head.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Does click order change the ending?

No. It changes pacing and presentation. This planner records order so you can hear the difference on a second file. Endings.

What if an object is not on the list?

Add a named row. Official copy only examples some props. Do not invent rarity tiers. See room objects.

Should I use one list for all saves?

No. One list per file, especially if pills differ. Pills and choices explains why the header matters.