Guides
Dissolution of My Self guides: how to play, Before You Buy, walkthrough, objects, pills, ending, demo, warnings, and achievements.
View all GuidesWalkthrough, objects, pills, endings, and character notes for the Steam psychological horror.
Unofficial wiki for Dissolution of My Self: walkthrough, room objects, pills, the single ending, demo tips, plus Hector and Matvey.
Dissolution of My Self is a point-and-click psychological horror narrative from Pop Elephant Studio, released on Steam on September 3, 2026. You investigate a cramped rented room, click everyday objects, and help exiled prince Hector forget the memories he refuses to face. There are no monsters, jumpscares, or combat. The order you explore and whether you take the pills change pacing and presentation, not a second ending. Start with how to play, then the walkthrough, room objects, and notes on Hector and Matvey.
Dissolution of My Self guides: how to play, Before You Buy, walkthrough, objects, pills, ending, demo, warnings, and achievements.
View all GuidesDissolution of My Self characters: Hector the exiled prince, Matvey his uncle and aide, and how their roles overlap.
View all CharactersDissolution of My Self updates: Steam launch times, price, Next Fest demo patches, and where to check official news.
View all UpdatesDissolution of My Self tools: memory-order planner for objects, pills, layers, and blurred hotspots. No fake ending chart.
View all ToolsOfficial Dissolution of My Self links: Steam store, demo, itch.io, X, Discord, YouTube, Instagram, support email, and this wiki’s guide map.
View all LinksThe Steam page lists self-harm, psychological manipulation, transgressive intimacy between relatives, regression, violence, substance misuse, and trauma. Later scenes use strong screen shake. This is not an eroge, but the developers still advise against playing in public. Skim the review if you need a tone check before buying.
The investigation uses click, drag, wipe, and long-press gestures. A laptop trackpad can fail on objects like the passport. Launch the getting started checklist, set text speed and voice volume, and confirm language in the upper-left corner.
Taking medicine on time or giving up treatment does not unlock a second ending, but it changes order, pacing, and how Hector talks. Read pills and choices before you empty the bottle.
Windows, the television, dining chairs, medicine bottles, furniture, and a passport all hold memories. After a scene, the object fades and loses function. Keep a list with the room objects page and the memory order planner.
There is one ending. Replay for presentation, hidden achievements, and voice lines. Use the walkthrough, achievements, and endings pages after your first pass.
Quick answers to the most common questions.
Yes. Steam 1.0 launched September 3, 2026 (September 4 morning in Japan and China). See out now and Before You Buy for times, price, and the official FAQ.
No. Official copy and the Before You Buy FAQ state there is a single ending. Exploration order and the pill choice change rhythm and presentation, not a second storyline. Details live on endings and pills and choices.
No. You click objects in one rented room and read or hear memories. Horror comes from exile, codependency, and the way objects blur after you use them. How to play covers the loop.
This wiki is written in English and Japanese. The game itself ships English, Japanese, and Simplified Chinese text with full Japanese voice acting (Hector: Netoru Irakusa; Matvey: Tetsuto Furukawa).
The full story is about 3–4 hours. The demo is roughly 30–50 minutes depending on reading speed. Compare both on the demo guide.
No. It is a fan-made guide site. Confirm prices, patches, and warnings on the Steam store page and the official links hub.
Read how to play first, then follow the walkthrough and check pills and choices before you dissolve the last object.
Start with how to play